/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.ui {
import flash.filters.DropShadowFilter;

import net.play5d.kyo.display.BitmapText;

public class Text extends BitmapText {
    include '../../../../../../include/_INCLUDE_.as';

    public function Text(color:uint = 0xffffff, size:int = 20) {
        super(true, color, [new DropShadowFilter()]);

        font     = 'Arial';
        fontSize = size;

    }

    public override function get textWidth():Number {
        return _tf.textWidth;
    }

    public override function get textHeight():Number {
        return _tf.textHeight;
    }


}
}
